Memory puzzle
Imprint
Watch the path. Tap it back.

Imprint is a pattern-recall game built around a journey rather than a sequence. A mascot hops in and bounces from tile to tile along a path, lighting each one as it lands, and you tap the route back. Paths run across neighbouring tiles in shapes you can feel — runs, arcs, mirrors, loops — which is what makes a long one stick.
How Imprint plays
A hero, not a blinking sequence
Nothing simply flashes at you. A character walks the route and reacts to how you do, so you are remembering movement rather than memorising a list of positions.
Room to be wrong
Three hearts per run. A wrong tap costs one and replays the round, and only the last one actually ends things. Most games in this genre end you on the first slip.
Failure worth watching
Miss and everything drops into slow motion — the camera pushes in and your hero hops over to the tile you should have tapped. You always find out why the run ended.
Checkpoints every fifth round
Progress banks as you climb, so you resume at your furthest checkpoint instead of grinding the ascent again. The grid grows from 3×3 to 5×5 as the paths lengthen.
At a glance
- Genre
- Memory puzzle
- Platforms
- iOS and Android
- Input
- One tap
- Price
- Free to play
Official site
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