Physics stacking

Stackfall

One tap per block. A rocket built one part at a time.

Stackfall gameplay screenshot

Stackfall 2.0 gives every run a goal. A crane sweeps each block across the tower on a fixed arc you cannot nudge, aim or undo, so you choose only the moment you let go. A little climber rides your tower, and above him a rocket part hangs from a balloon: stack high enough and he grabs it, the run ends as a win, and the next part hangs a little higher.

How Stackfall plays

One input, no take-backs

The arc is fixed and the crane never stops, and a dropped block keeps the crane's sideways speed. That single choice of timing is all that stands between the tower and gravity. A drop that misses costs you the block; a tower that topples costs you the run.

A rocket, then a station

Eight parts build a rocket, from a bolt at 2.5 metres to an antenna at 16, and finishing it launches it past everything living in the sky. A second chapter builds a space station from 12 to 26 metres, with block budgets and parts hung off to the side.

Unlocks that help you climb

Parts bring new capability with them rather than costumes: a wide deck to steady a wobble, leaning and offset blocks, a preview of the block that comes next. The physics never changes, and the game never speeds up.

Every block is somebody

Each piece is a small character with a face and a temperament. They squint and sweat as the tower sways, and whichever one finally falls gets spiral eyes for its trouble. Higher up, the sky starts watching back.

At a glance

Genre
Physics stacking
Platforms
iOS and Android
Input
One tap
Price
Free to play

Official site

→ stackfall.devcraftai.com

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